![]() "But why would I want to put my cards in the graveyard?", you may be asking yourself. Initially, the ability may have been thought of to give the player more recursion, returning specific cards to their hand instead of taking the risk of drawing a land in the late game, for example, but it gained more prominence as a way of putting cards in your graveyard aggressively, since, combined with draw spells and discards, the deck can use the ability to mill several cards during the turn. For that, the dredged card needs to be in the graveyard, and you need to pay the Dredge cost, which is to mill a specific number of cards from your own deck, thus returning the specific card to the hand. Exiling all four copies of Prized Amalgam won't feel so good for the Dredge player.Dredge is an ability that allows you to return a certain card from the Graveyard to your hand, in place of any draws you would make during the turn (which may include your initial draw). Similarly, Extirpate can have the same effect at the cost of B, and it has Split-Second (so nothing else can be put onto the stack until Extirpate resolves). Surgical Extraction costs Phyrexian black mana, meaning blackless decks can cast it for two life, a good way to spend some life points. This won't just exile the targeted creature card it also searches the Dredge player's hand, library and graveyard for all copies of that card, and exiles them all. Hitting five attacking Dredge creatures can set the Dredge player back, and getting five basic lands (if they even have that many) isn't much of a consolation.īlack mana, for its part, can cast Surgical Extraction at instant speed, such as on Bloodghast or Prized Amalgam, or even Ox of Agonas. It may cost 2WW, but Dredge isn't always a turn-four victory deck, meaning that the opponent will likely have time to cast this. Path to Exile can hit one creature, but Settle the Wreckage will hit all attacking creatures, with a similar effect. ![]() White is the primary exiling color, and Dredge doesn't like exile. It's common for Jund midrange decks to run this in the mainboard, never mind the sideboard. And if those cards were creatures, the Ooze's controller can gain life and put a +1/+1 counter on the Ooze. Scavenging Ooze is a classic anti-graveyard card, a 2/2 for 1G that can exile cards at will. But be aware that Ox of Agonas and Conflagrate can hit the Crusader since they are mono-red. Bloodghast, Prized Amalgam and Stinkweed Imp can't handle this card, and Abrupt Decay can't hit it, either. This isn't the premiere anti-Dredge card, but it can take Dredge players off-guard with its protection from black and protection from green. Some creatures can fight back against Dredge, such as Mirran Crusader. Bojuka Bog is a land that can exile graveyards when it enters the battlefield, and it taps for black mana. In return, it has the classic Leyline effect: it may begin the game already on the battlefield if it's in its owner's opening hand. ![]() This effect practically halves the Dredge deck's firepower, and in black mana, Leyline of the Void has a similar effect, though it's more costly. In white mana, Rest in Peace is a go-top option against graveyard-based decks, costing just 1W to exile all graveyards and exiling any other cards that would go there. ![]()
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